Software that holds up after the launch.
We are a small studio that designs and builds web platforms, internal tools and product interfaces — then stays long enough to see them run in production.
- 04practice areas, not twelve services
- 02week cycles, working software each one
- 100%of engagements end with a handover
01What we do
Four things, done properly, rather than everything done once.
Most studios list a dozen services. These are the four we will put our name to — and each one lists deliverables rather than adjectives, because that is what you are buying.
01
Product engineering
Long-running work on a product that has to keep shipping. We take ownership of a codebase, its release process and the decisions that shape both.
- Nuxt
- Laravel
- PostgreSQL
- TypeScript
02
Web platforms
Marketing sites, portals and content platforms that stay fast under real traffic and stay editable by the people who own the content.
- Nuxt
- Vue
- Tailwind
- Nitro
03
Interface design
Design that survives contact with implementation, because the people drawing it also build it. Systems rather than screens.
- Figma
- Design tokens
- Storybook
04
Systems and integration
Connecting the software a business already runs on — payments, CRMs, logistics, internal databases — without turning it into a house of cards.
- Laravel
- REST
- Queues
- Redis
Why we exist
Software rarely fails at the demo. It fails eighteen months later, when the person who understood it has left and nobody wants to touch it. We build for that month.
02Selected work
A few things we have shipped.
Each entry says what the situation was, what we built, and what measurably moved. Where a number is missing, it is because we could not verify it.
03What changed
Numbers we can point at.
Taken from the Northfield build. We publish the figures the client agreed to publish, and nothing we cannot show the working for.
- −62%
- Dispatch time per consignment
- 40
- Daily active dispatchers
- 11
- Spreadsheets retired
Northfield · 2025
Northfield · 2025
Northfield · 2025
04How it goes
Four stages, and you can stop after any of them.
Each stage ends with something you own and could hand to another studio. That is deliberate — it is the only honest way to sell the next stage.
01
Scope
A week or two of reading the existing system, talking to the people who use it, and writing down what is actually being asked for. Fixed fee, and useful even if the work stops there.
02
Shape
Architecture, interface and delivery plan decided together and written down. Trade-offs are made explicit at this stage, where changing them is still cheap.
03
Build
Two-week cycles against a visible backlog. Working software in a staging environment from the first cycle, not a demo at the end.
04
Hand over
Documentation, runbooks and a team that can operate the thing without us. Ongoing support is available, never assumed.